Hit the emote. Own the clip.
Pick an emote that matches the length. Test in locker. Then send it in-game.
Locker first
If the camera interpolates into a wall, pick a closer animation class.
Who sees what
Your recording and your capture card show the swap. Teammate POVs do not.
Music emotes
Audio tracks can go silent after a rewrite. Revert that one mapping.
Match the length and loop
Emotes come as short one-shots, looping dances, and long synced routines. Swapping a long routine onto a short one-shot can cut the animation off halfway, and a looping dance onto a one-shot may freeze on the last frame. Pick a source emote that you own with roughly the same length and loop style.
Props and traversal emotes
Traversal emotes let you walk while dancing, and some emotes spawn props such as chairs, instruments, or boards. Those need a source emote that already does the same thing. Map a prop emote onto a plain dance and the character usually mimes holding nothing. Test it on a Creative island before you record a clip.
Built-in radio?
Desync is common. Swap a simpler emote if the track dies.
Related pages
- Pickaxe that actually slaps — Pickaxes
- Straight answers — FAQ
- When the locker sleeps — Fixes
- Stay sharp. Stay you. — Play smart
- Built for players who care how they look — About